Wondering what TV games have in the library to do? Or are you on the contrary a reading horse that also loves games? Read about game stories and get recommended games with the best stories!
The vast majority of games have a story. Sometimes in addition to, sometimes as part of the game mechanics. But it is the exception to the rule that history is the most important driving force in the game. Unlike both movies and books, you do not need to know background history or the motivation of the characters to hang out with. So can games tell stories?
How we make stories in play are characterized by how we think about computer games. That history is not in focus, you notice when you ask a gamer about what happened when they last played. Most will break into a long tirade about what weapons they used, where the different players stood, how close they were to lose – and perhaps a triumphant ending of what was the winning strategy.
Very few will convey their gaming experiences in the form of a narrative, where they follow the main grade through different landscapes, or by retrieving talks from different NPCs (computer-driven characters). Although many popular games have gotten good stories, it’s not necessarily the one that remains as the key to the gaming experience. There are exceptions to the rule, but games like media have (for now) been more focused on mechanics than on history. It has to do with what role we have given computer games in today’s society.
Although many popular games have gotten good stories, it’s not necessarily the one that remains as the key to the gaming experience.
Even though digital games have gained recognition, for example by becoming permanent fixtures in most libraries, they are still understood as complicated toys rather than cultural expressions. We have had game shows, game conferences, game education and game media, but understanding of computer games as “useless pastime” proves to be resilient. It makes it difficult for games with a more serious or complex theme to win because we are stuck in the idea that games should be “fun”.
Not least, the angle of “mechanics over history” is the result of the games themselves introducing new players to their game world. Tutorials are focused on how the game depends: how high you can jump, what you need to press to get the map or how to handle objects in the game. The focus on mechanics goes so often at the expense of the narrative that drives the game world in the future.
Background history can be both gripping and original, but it is often compressed into short movie clips or dialogs that are easily pushed through. Thus, the narrative parts of games are often passive, while game mechanics focus on participation and are perceived so more importantly. Having said that, there is no good reason why games should not be a great medium to tell stories.
Game recommendations for book lovers
Games have the big advantage that the player has to get involved in history to keep it going. You are the hero who faces difficult choices, who must solve the riddle or find a strategy in the face of an avid enemy. The interactive dimension provides great opportunities for empathy and for the exploration of fiction worlds, for emotional proximity and for excitement. Maybe it’s just in play that we’ll find next-generation classics?
The interactive dimension offers great opportunities for empathy and for the exploration of fiction worlds
In the list below we show some games that we believe are successful with this; Where game mechanics lead a closer story, rather than overshadowing. That said, games, like books, can handle so many. Many games obviously fit into several genres, so to illustrate this we simplify a little when we recommend games based on the bookshake you like most.
Crimea and excitement
If you like mysteries and goosebumps combined with some story, maybe your Broken Sword series is yours. The first game in the series, the Shadow of the Templars , starts with a single murder that turns out to be part of a larger conspiracy where the Templar Order is invoked. In the game Ghost Trick: Phantom Detective , you will actually solve your own murder, including by sending your bodyless “soul” into objects. In Heavy Rain you will be able to control several different people, all of which are involved in the mystery of the so-called “origami murderer”.
The game is known for its difficult ethical issues that influence the story further.
Several cartoon heroes have been transferred to three-dimensional form in both movies and games, such as Batman . In addition, there are games that hold strong on a two-dimensional cartoon aesthetic. Among these are The Walking Dead , based on the zombie comic strip of the same name. The game is known for its difficult ethical issues that influence the story further. In the same style, we also have The Wolf Among Us (based on the Fables cartoon). This is a murder mystery with famous advent figures in all the roles.
One of the game story’s definitive classics in the horror hunter is Silent Hill 2 , where you come to an abandoned, misty city to look for your dead wife. We can reveal that you encounter terrible monsters. Of rather recent date is Alien: Isolation . For those who know the movies, “Alien” is a famous and creepy creature. In short, you are on a space station, and you should avoid this being at all costs. Norwegian-developed Among the Sleep tells a scary story seen from a young child’s point of view. Stabbing and creeping around in a seemingly haunted house, with just a teddy bear and miscellaneous hideaway as protection!